Posts Tagged ‘Kid Icarus’

As reported on andriasang, director, Masahiro Sakurai, talks with Dengeki Online about his hands-on experience with Kid Icarus for the 3DS.

Here’s some of his comments on the game.

“I’ve been hearing a variety of opinions, but they’re more favorable than expected. However, I do feel the height of the threshold for the TPS genre, so I believe we’ll have to come up with some ideas for this.

There were many opinions that aiming is difficult. We’re thinking of adding an assist feature for the final version. Also there have been some opinions that it’s difficult to move and aim at the same time.

There are people who don’t like 3D, so we wont be putting in any devices that can only be cleared in 3D.”

Kid Icarus


On Nintendo’s Japanese website, we get to see a few of the screens from some of the first party games.

Some of them are Nintendogs + Cats, The Legend of Zelda: Ocarina of Time 3DS, Paper Mario 3DS, Pilotwings Resort, and Kid Icarus.

pilotwings resort

Check them out

We’re learning quite a bit about Kid Icarus: Uprising as time goes by, and here are some more quotes from the man behind the game, Masahiro Sakurai.

“At the time when the original Kid Icarus came out, there was an overall trend of very serious games like The Legend of Zelda and Metroid. But Kid Icarus was a slightly more comical, lighthearted type of game. So it was important to maintain that. For example, in this new game, Pit talks a lot as he’s fighting. And rather than being serious and steadfast about the mission at hand, you’ll find him joking and being more relaxed and casual.”

“One thing you might notice in the trailer is that Pit changes weapons a lot. You might even see him without a weapon at all, but with a sort of tattoo pattern on his arm. I can’t go into a lot of detail, but the weapon variation is a very key and interesting part of the game. And another thing to draw attention to is the way that Pit’s shots sometimes curve – that there seems to be a sort of auto-aiming going on.”

“The game has a relatively simple design for a reason: we wanted it to be ready close to launch. Of course, there are a lot of hurdles to overcome during the course of any game development, so I can’t say with certainty that it will be ready at launch, but I’m definitely working with the intention of releasing the game as soon as possible.”

“In a word, I was touched [by the reaction at E3]. A lot of effort was put into the trailer – fitting everything into two minutes and pacing the scenes to show them at the right time; having them match the music, the mood, and achieve the desired effect. A lot of thought was given to how the fans would react to certain elements. So, my most earnest reaction to the fans’ response is that of utmost happiness; I’m absolutely, totally happy about it.”

Kid Icarus: Uprising


Masahiro Sakurai, the man behind Kid Icarus: Uprising for the Nintendo 3DS, spoke recently with Famitsu magazine about keeping it simple in his new game. I can see why he’d prefer that approach, especially when it comes to creating a launch title for the new system. The 3DS will likely be attracting a lot of people who are new to gaming. Throwing too much at them with a high-profile launch title might not be the best idea.

An excerpt from the interview:

“I don’t think there are many games today that really attract new people,” he said. “That’s why I think games need to be simplified a bit. Kid Icarus might be called a FPS or a third-person shooter, but if you took someone who didn’t know games and gave him the latest FPS and a controller with ten buttons and two analog sticks and told him to start playing, he’d never be able to. That’s why Kid Icarus is really easy to control. It gives people who gave up on the genre a chance to take a step back into that world. Even though I’m a pretty hardcore gamer, I think that’s very important.”

Kid Icarus: Uprising


We’re slowing learning more and more details about how Kid Icarus: Uprising is shaping up. This time 411mania gives us the scoop on some storyline elements, types of enemies, difficulty, and more.

It looks like the game takes place 23 years after the original Kid Icarus for the NES, and we’ll be seeing the return of some familiar enemies such as the fiery dog Twinbellows and the Eggplant Wizard.

We’ve already heard about what type of gameplay we can expect, but we now learn that the game shouldn’t end up being as difficult as its NES predecessor and that we might see some familiar moves from Pit’s appearance in Super Smash Bros. Brawl.

Control-wise, players will be using the Slide Pad to move Pit around, the ‘L Button’ to fire various weapons, and the stylus to aim (which also includes camera movement). The game likely won’t make use of the 3DS’ newly added gyroscopic and motion controls, but it’s still possible they might be implemented outside of the main adventure.


Kid Icarus: Uprising for Nintendo 3DS

Kid Icarus Uprising for the Nintendo 3DS

Since E3 we’ve heard quite a bit about Nintendo’s upcoming Kid Icarus title for the 3DS – possibly more than any other game for the new system. The trouble for somebody wanting to learn more about the game is that the information out there has come in bits and pieces over the months since the game was first announced.

So here in one post is everything we know about Kid Icarus: Uprising for the 3DS. Click past the break to see all the information, screenshots, and video.

Read the rest of this entry »

Pit of Kid Icarus: Uprising will have more weapons with possibilities beyond those in the original game, reports Official Nintendo Magazine. Game director Masahiro Sakurai stated that, “There’s a wide variety of very different types of weapons. Each one is very unique and presents a wide range of gameplay possibilities and a multitude of ways to approach different enemies with different weapons.”

Regarding attacks used he also mentioned, “There’s also two types of attacks – shooting for long range attacks and striking to be used for short range attacks on the ground. For the shooting attacks, you can also choose between charge shots and consecutive shots. All of this weapon variation makes you feel like you’re playing the game with a brand new character because the feel is so varied when you use different weapons.”

This is an exciting piece of news for fans of this game.

Read on

kid icarus

Eyestrain can be avoided if the 3D is adjusted to accommodate each player’s comfort. Masahiro Sakurai, game designer, is quoted as saying, “It’s a case of personal preference of how you like to use 3D…people who have adverse effects to 3D—they might get tired eyes—can switch it off entirely. It just adds that extra flexibility for gameplay richness.”

Electricpig reports Sakurai has let out some details about Kid Icarus, which includes the game is designed to avoid eyestrain. This is more good news for avid fans.