Masahiro Sakurai, the man behind Kid Icarus: Uprising for the Nintendo 3DS, spoke recently with Famitsu magazine about keeping it simple in his new game. I can see why he’d prefer that approach, especially when it comes to creating a launch title for the new system. The 3DS will likely be attracting a lot of people who are new to gaming. Throwing too much at them with a high-profile launch title might not be the best idea.

An excerpt from the interview:

“I don’t think there are many games today that really attract new people,” he said. “That’s why I think games need to be simplified a bit. Kid Icarus might be called a FPS or a third-person shooter, but if you took someone who didn’t know games and gave him the latest FPS and a controller with ten buttons and two analog sticks and told him to start playing, he’d never be able to. That’s why Kid Icarus is really easy to control. It gives people who gave up on the genre a chance to take a step back into that world. Even though I’m a pretty hardcore gamer, I think that’s very important.”

Kid Icarus: Uprising



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