Yoshio Sakamoto gives his thoughts about the Nintendo 3DS and other topics in an interview with games™. Here’s is a clip from the interview:

Do you think you’ve personally improved on your ability to create 3D games as a result of working on Other M?

As far as the basics of how we construct a 3D game are concerned, I think I’m now understanding a lot better than before we started this project. For example, although I still don’t fully understand 3D gaming, I think I’m now able to tell the feasibility of my ideas whenever I present them to the game designer. But when it comes to the technological aspect, nothing significant has changed because in my entire career I have never had 100% knowledge of any gaming technology. My way of making games is to approach those who are most knowledgeable about a given technology and challenge them to push themselves even further by introducing new ideas to them. Giving out that kind of stimulation I think I am able to grow and nurture individual programmers or engineers. And in that context, for example, I have learned how to communicate with 3D specialists. I’m still saying the same things as I have always done but my vocabulary is more suited to their specific area of development now.

As well as Metroid, you’re also well known for your involvement with the WarioWare series. That game is often used to show off the potential of new Nintendo technology but you haven’t announced a 3DS version yet. Why is that?

Nintendo officially announced the 3DS at E3 and, as you may know, I have been very busy with Other M. In fact, it’s only right now that I have had any free time. So when it comes to the 3DS, I have to admit that I have virtually no sufficient knowledge of the hardware. I was not able to think about making any games for 3DS myself but now that Other M is complete that’s something I have to start thinking about as soon as possible. As far as WarioWare is concerned, I’m sorry but I have nothing to say about the 3DS right now. You know, toward the end of Other M’s development I didn’t even get to go to the Nintendo offices, so there was no way for me to get access to the 3DS. It was so rare that I went to the Nintendo office in those days that I had to jokingly say “Hello, I’m Mr Sakamoto from Team Ninja”! Seriously, I was staying at Team Ninja’s offices all the time.

Yoshio Sakamoto

Full interview

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