In a recent interview with Nintendo Dream magazine, Shigeru Miyamoto made mention that attempting to combine 3D effects with tilt-based controls in a racing game would prove to be a difficult task. This confirms what has long been speculated by those who have tried out the system – tilting the Nintendo 3DS can nulify the 3D effects since they tend to disappear when viewed from off-angles.

We’ll have to wait and see if this limits the amount of motion controls that developers utilize in their titles. If moving the system around negates the 3D effects, why waste the time implementing 3D in a game that uses tilt control? Perhaps we’ll see games with an option for motion controls along with a suggestion that users turn off the system’s 3D effects if that option is on.

Mario Kart for Nintendo 3DS


Comments are closed.