August 2010

Nintendo World Report spoke with Makoto Kawaguchi, producer of Deca Sports. Here is part of that interview:

NWR: What sort of ideas do you have to bring Deca Sports to the 3DS?

MK: We really want to exploit what’s really unique about the 3DS, and one of the things that we are really focusing on is the tilt feature of it, and there will be some of the popular sports from the rest of the series. We are incorporating a completely new sport that’s just specific to the 3DS, so you will have to wait and see. We can’t talk about that quite yet.

So, there’s going to be a completely new sport for the 3DS. It’ll sure be interesting to see what that will be.

Full interview

deca sports


Designer, Bill Sullivan spoke to Official Nintendo Magazine saying his company, High Voltage, developers of The Conduit and Tournament of Legends, was very excited by the 3DS. Here is what he has to say:

“It’s easy to work with incrementally improved technology but the 3DS isn’t just another step in a set direction, it’s a completely different path.

It’s very exciting to brainstorm for a system with multiple cameras, touch-screen capability, 3D visuals, and motion control. We already have hundreds of ideas for our games that break the mould and free our minds from limitations that we have had in the past.”

I have a feeling we should see some cool games coming out of High Voltage for the new handheld.

Link

high voltage


Last month there was a rumor – thanks to some misleading advertising – that the Nintendo 3DS would be making an appearance at this year’s FanExpo in Toronto, Ontario, Canada. Well, the show is now upon us and according to attendee Ian Howlett, the 3DS is a no-show at the event. I can’t say this news is too surprising, as it would have been the first time that people other than members of the press could try out Nintendo’s upcoming system.

FanExpo ad for Nintendo DS 3D


We’re learning quite a bit about Kid Icarus: Uprising as time goes by, and here are some more quotes from the man behind the game, Masahiro Sakurai.

“At the time when the original Kid Icarus came out, there was an overall trend of very serious games like The Legend of Zelda and Metroid. But Kid Icarus was a slightly more comical, lighthearted type of game. So it was important to maintain that. For example, in this new game, Pit talks a lot as he’s fighting. And rather than being serious and steadfast about the mission at hand, you’ll find him joking and being more relaxed and casual.”

“One thing you might notice in the trailer is that Pit changes weapons a lot. You might even see him without a weapon at all, but with a sort of tattoo pattern on his arm. I can’t go into a lot of detail, but the weapon variation is a very key and interesting part of the game. And another thing to draw attention to is the way that Pit’s shots sometimes curve – that there seems to be a sort of auto-aiming going on.”

“The game has a relatively simple design for a reason: we wanted it to be ready close to launch. Of course, there are a lot of hurdles to overcome during the course of any game development, so I can’t say with certainty that it will be ready at launch, but I’m definitely working with the intention of releasing the game as soon as possible.”

“In a word, I was touched [by the reaction at E3]. A lot of effort was put into the trailer – fitting everything into two minutes and pacing the scenes to show them at the right time; having them match the music, the mood, and achieve the desired effect. A lot of thought was given to how the fans would react to certain elements. So, my most earnest reaction to the fans’ response is that of utmost happiness; I’m absolutely, totally happy about it.”


Kid Icarus: Uprising

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Nintendo Power logo

In the current issue (258) of Nintendo Power magazine, various developers had some kind words for the 3DS. Check out some of these quotes:


Goichi Suda (Suda 51) – President & director, Grasshopper Manufacture:

“My first impressions of it was, ‘This is the toy of the future.” You can feel just how far and how fast games have evolved when you see the Nintendo 3DS. We’ve entered an era where we can bring worlds that we can almost touch and feel to life. Thus far, 3D has only been expressed with 2D. I think we’ve graduated from that and reached an age of expressing real depth through 3D with the 3DS.”



Matt Bozon – Creative director, WayForward

“I’ve stood in line for a lot of Nintendo unveils over the years, but even expecting to be amazed, seeing the Nintendo 3DS in person induced a sort of visual shell-shock. The system is as hypnotic as Turkish Delight and looks like a Hogwarts newspaper. The demos that showed games, movies, and photography in the third dimension had to be seen firsthand to be truly appreciated, with elements popping off the glass or dipping into the distance. When my play time was over and the friendly (but strong) Nintendo lady wrenched the system away, my phone, laptop, and other devices became flat, boring wastes of Z-space by comparison. But what excites me the most about this fancy pants is that it’s in the hands of Nintendo, so the games are going to be as brilliant as the machine itself. Can! Not! Wait!”



Cliff Bleszinski – Design director, Epic Games

“I dig it! It’s like having a crisp little 3D diorama in your hands. Also, send over a handful to me early, please.”



Shigeru Miyamoto – General Manager, Entertainment Analysis & Development Division, Nintendo Co. LTD

“When playing in a fully rendered world with polygonal graphics, I think it’s been difficult for a lot of people to judge depth and space in those worlds. Sometimes you might see an object and not really be able to tell if it’s small and close by, or if it’s big but far away. Or, in a Mario game in particular, if you’re trying to hit a question-mark block from underneath, it can be hard to identify precisely where that black is in space; even trying to jump on top of a tree stump can be very difficult. But the 3D effect gives you that depth perception between objects, and it makes navigating those worlds much easier. So, games will change in ways that take advantage of that depth and height; that spatial relationship.”


Read the rest of this entry »


File this one under ‘highly unlikely’, but one Japanese retailer has posted a March 22 release date for the Nintendo 3DS. The odds of them having insider info on this, however, are slim to none. First of all, the date has been crudely written on a cardboard sign posted in their storefront window. Secondly, in this same window is an ad for the illegal R4 chip, which they’re technically not even allowed to be selling. Never mind the place’s overall shady appearance!

I’d say this barely counts as a rumor, but it’s humorous nonetheless.

Highly suspect 3DS release date

Link


The 3DS may have been the first device to bring the idea of a stereoscopic glasses-free 3D display to the masses, but it will certainly have a lot of company before too long. In recent days, we’ve been hit with a wave of announcements detailing upcoming devices with 3D displays from a lot of the big players.

Companies with upcoming 3D devicesWhat are some of these devices, you ask? Let’s start with ViewSonic. They have announced that at the IFA event in Berlin this September, we can expect to see a 3D camcorder with 3D display, a 3D still camera, and a 3D photo frame. That’s right… a 3D photo frame. How that will be practical is anybody’s guess!

Then there’s Nokia and Intel, who have announced a joint venture that will research 3D interfacing technology that could see holographic 3D integrated into mobile devices.

Want more? How about Toshiba, who is rumored to be launching a 3D TV that requires no glasses by the end of this year. Who saw that coming? Could glasses-free TVs soon make existing 3D sets that need glasses look silly? Oh, and Sony is also rumored to be doing the same thing.

There are also 3D tablets coming, courtesy of Rockchip and Sharp. Both are glasses-free, of course.

As it stands, Nintendo still has the only glasses-free gaming device coming to market, but they will certainly have a lot of company when it comes to other hi-tech devices. Will they steal some of the 3DS’ thunder? Time will tell.


A company called Smack Down Productions is working on an action-RPG title for the 3DS called ‘Kabuki Samurai Sensei: Bride of Shadows’. I haven’t heard of the company before, so I don’t really know how far along the game is or the odds of it coming to fruition. It doesn’t sound like the game has a publisher yet, so I’ll be keeping an eye out to see if it finds a company willing to pick it up.

Follow the link below to see more artwork as well as a tentative control scheme for the game.

Kabuki Samurai Sensei: Bride of Shadows

Link